About 3 weeks ago, I handed in my 3D character Carl Fredricksen from “Up”. I didn’t expect 3ds Max to stick with me, I thought I would leave 3D modeling behind, but the prospect of importing other characters I knew, characters/avatars from WoW, and deconstructing them, seeing them in a new light, meant that I’m still occasionally fiddling with the program.
The picture above is a human female with the bun hairdo. I stripped her naked i.e. I took away her original texture. I gave her a glossy crystal material as hair instead. Her skin has a white slightly matte surface. As the rendered picture show she doesn’t smooth that well, but the result of that import error is still quite interesting. Our avatars are made up of polygons, little faces that all combine into a larger mesh. They are normally smoothed to look better, but without it, the actual geometry is revealed.
Botgirl’s fascinating video “Transworld Syndrome” reminded me of what I was doing. And maybe what I ultimately wanted to do was to bring my characters into other worlds, such as Second Life or elsewhere. Vaneeesa uses the expression “it’s where I grew up” about Second Life, and I can almost say the same about WoW, at least WoW was my tipping point.
This also means I find more identification in my WoW characters, due to all the time I’ve spent with them – as them. Not only did the thought occur to me that I could basically make my own avatar now, albeit a rough newbie one, but what I would really love, would be to step into another world as my WoW characters and continue their exploration into other parallel universes – of course this is strictly forbidden, so it will never happen.
The irony is that I’m hanging on to a character which barely is unique. The matrix of options presented to you when you create your character is so limited that many of us end up looking fairly identical. Making a new alt can pose the same issue, I have too many night elves (a priest and a rogue), but I want a druid too. I’d have to look to the Horde to get at least some variation to my collection, there is not enough variation under the same race.
Therefore I’m also tempted to reinterpret my characters exactly as I see them, only limited by my 3ds Max skills. The problem is that I haven’t been adventurous enough in my imagination, I barely know what to change about these uniform characters of mine.
Some of the things about Ironyca I’d change are mostly concerning her pose and animations. Putting her in a new more powerful, maybe even provocative pose would probably be one of the key changes I’d make to her.
The rest is a matter of exploring my characters again, outside their natural habitat.