Alice in Cornelland

Estimated reading time: 3 minutes —

Once upon a time there was a young girl who lived on Utopia Parkway in Flushing, New York, next door to a man named Cornell. I don’t recall her name, but let’s call her Alice. And if you want to picture her, an image of the young Alice Liddell will do nicely I believe.

Theme image for "Alice in Cornelland" proposal to LEA Committee. See post for image sources.
Long before Oberon Onmura ever scripted a prim, long before Bryn Oh ever unfurled secrets across a dark landscape, long before Philip Rosedale ever went to Burning Man, Joseph Cornell (1903-1972) was the greatest virtual world designer we had ever known. Today his extraordinary, idiosyncratic worlds have all come under the connoisseurship of collectors and cultural institutions and for most of us they are experienced in books and online and if we’re lucky enough to see them face to face, then it’s almost certainly behind a sheet of glass in a museum. But these inert artifacts are not the living worlds that Cornell created, and this detached experience is not the one he intended…

These now priceless box worlds were once creations that Cornell would give to young Alice, who would take them home and take them apart and have who knows what sorts of adventures, perhaps different from yet complimentary to the adventures Cornell had in creating them, and then return a couple of days later saying, “I’m finished with this one Mr. Cornell,” on which he would hand her another world to explore.

Theme image for "Alice in Cornelland" proposal to LEA Committee. See post for image sources.Here in 2013 planet earth is plagued by an unsustainable human herd of 7.063 billion souls. Most of them like commodities, lots of commodities, and so we further scorch the surface of the earth and crush every other living thing with the weight of this human herd. While object production is alive and well in the world of art, there has also long been a parallel and growing track of public art, performance art, and other forms that focus on ephemeral experiences rather than commodified objects. Perhaps these experiences are more true to the artistic impulse in the human soul, certainly they are more sustainable on an overpopulated world with a growing human population and a growing population of artists.

Theme image for "Alice in Cornelland" proposal to LEA Committee. See post for image sources.Obviously today we live in increasingly virtual times. Increasingly digital network mediated times. You don’t have to be a virtual world resident to realize that access to jobs, social services, and even dating are increasingly found via online media and increasingly difficult to access without an online presence.

As a believer, indeed a cheerleader, for new media I applaud this. I believe the richness and power of these sustainable, experiential art practices to be both profound and nearly unlimited. Yet no matter how immersed in virtual space we may be, we still are corporeal beings, and we still long for haptic experiences. So what of the tactile, kinesthetic, visceral experiences of a Cornell Box? Of a Wonder Cabinet? Of Maker Culture? Of Zine Culture? Are they to be lost in digital / virtual space? Or might we yet discover a virtual haptic?

Alice in Cornelland

T H E . Q U E S T . F O R . A . V I R T U A L . H A P T I C
In this Linden Endowment for the Arts Land Grant proposal, Alice in Cornelland, I propose to host an ongoing, public participation, investigation into ways to discover immersive and virtually visceral experiences in virtual space.
LEA Land Grant Proposal form

Theme image for "Alice in Cornelland" proposal to LEA Committee. See post for image sources.This Education, Experimentation, and Discovery space will have regular salons and presentations for sharing and investigating ways to reach for a virtual haptic as well as a variety of small and large-scale opportunities for residents to create, exhibit, and perform experiments.

In Alice in Cornelland we will strive to find the touch in the virtual, just as an event like Burning Man strives to find a virtual experience in the physical world. Even though you think Burning Man came before Second Life, Burning Man has, in fact, always been an attempt to make a corporeal virtual world.

Theme Images

This Theme Image Library contains a collection of images drawn from contemporary culture and technology as a provocation for the investigations to take place at Alice in Cornelland. To view the library click on any image thumbnail to enter “slide show” mode and then use your arrow keys to scroll through the library.


 

I M A G E . S O U R C E S
Fysalida Dance Company
Moving Arts
Peace in Presence
Moss Beynon Juckes
EveryBodyDances
Dance-in-Process
Carpetbag Brigade Physical Theater

Pocket Lint
MegaGames
UCSD Open Studios / Tristan Shone
TechCrunch
Haption
Yahoo News

The Verge
NBC News
Daniel Gallo
geektech
Tested
Domesticated Onion
Cooper-Hewitt, National Design Museum

Chemical Pictures
Cyberwoman
Mommy Savers
docstoc
Sense of Touch.pl

idN World
Renderosity
Bayer Pattern
Siggraph Media Blog
San Diego Siggraph

Nova Luna
Ignite.me
Nick Onken
Oliver Fluck
Vito Fun
All Who Wander

Will & Deni Media
Orlando Sentinel
Chicagoist
Contemporary Art Daily
StudyBlue

Schema CorpoReal
Virgil Wong
Canadian Art
Objects of Affection
The Foodie Pilgrim
Marzano Strategies

TransAlchemy
Words of this Heart
Jeremy Riad
The Benshi

Geological Survey of Iran
Aerospace Engineering / University of Illinois
Paolo Armao – Sound Designer
Direct Industry
Jeff Prosise’s Blog
The Customize Windows
Intec Open Science | Open Minds

University of Technology, Eindhoven
docstoc / Wearable Haptics
Manipal Dubai Student News
Filosofia
jacqksrants
Inria

Slow Muse
School of the Art Institute of Chicago / Kids

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